Posts

Deadly Premonition XBL pricing “being rectified”

Nintendo sued over 3DS technology

Sony confirms PSN Pass

Torchlight sales up to a million

SoulCalibur V not enough, team wants 6, 7, 8, 9

Gears of War 3 LE Xbox 360 priced in Europe

Battlestar Galactica out of beta

iOS owners play twice as much as others on the go

Battlefield 3 not aiming to be controversial

Civilization World public beta opens

Halo soundtrack to be reproduced for Anniversary edition

Current generation texture resolution inferior to Wii U’s

Rockstar takes on the film industry

From Dust comes to PC July 27

BioShock: Infinite’s protagonist revealed

Burnout Crash coming to XBLA, PSN this fall

First Dragon Age II DLC announced; trailer, screens, date

More than 15 billion apps downloaded from Apple’s store

King of Fighters XIII comes to Japanese consoles October 27th

Crystal Dynamics planning new IP after Tomb Raider reboot

LOTR: War in the North ‘touchpoints’ trailer

EA’s David DeMartini: Origin not about competing with Steam

A look at LA Noire’s Reefer Madness DLC

Nintendo in closer collaboration with third parties

From Dust — new developer diary

Namco Bandai sues CD Projekt Red over The Witcher 2 360 version

The Secret World gets fancy CG

EA’s Origin coming to iOS, Android devices

PlanetSide 2 revealed with trailer, screens

‘The Dawn’ of Rage — BTS video

PS3, 360 limit AI development; Ubisoft can’t wait for next-gen

Sony: PS Vita our most dev-friendly platform yet

F1 2011 — first gameplay arrives

“Significant” increase of players for F2P Age of Conan

Far Cry 3 gets alternate walkthrough

Modern Warfare 3 to fight color blindness

Moshi Monsters Vs The Virtual World - by Jeremy Freeman

Game/Mental State pt.2 - by Richard Terrell

Video Game Tutorials and Getting Others Into Games - by Robert Bevill

Indie developer needs beta tester - by Thibaut Aubrun

Going Free with an eco-game - by Eloy Ribera

Co-op Revive mechanics - by David Wipperfurth

w4ts deagle? - by David Wipperfurth

What Violence Means to Games - by Douglas Lynn

Our digitally distributed futures... - by Borut Pfeifer

Super Mario Bros. 3 Level Design Lessons, Part 3 - by Radek Koncewicz

Why Producers Matter (Statistically) More than Designers - by Ethan Mollick

MMO Chat: Scott Hartsman - by Simon Ludgate

Piracy and Prevention - by Anthony Hart-Jones

Gamazon: How Did You Get Started? - by Arinn Dembo