Super Mario Bros. 3 Level Design Lessons, Part 3 - by Radek Koncewicz July 09, 2011 Bros. Design Koncewicz lessons level Mario Radek Super +
Flick Ninjas Dev Part 5: Lessons learned from 2 weeks in the App Store - by Toby Youngberg March 08, 2011 flick learned lessons Ninjas Store weeks Youngberg +
Vagrant Story and its lessons for uninspired JRPG game design - by Kamruz M January 08, 2011 Design Kamruz lessons Story uninspired Vagrant +
5 Agile Lessons Worth Learning - by Keith Fuller December 17, 2010 Agile Fuller Keith Learning lessons Worth +
Lessons Learned: Game Startup in Progress - by Kris Morness November 04, 2010 Learned: lessons Morness Progress Startup +
Eight Lessons Learned in the Japanese Social Game Market - by Marcus Kay October 14, 2010 Eight Japanese Kay learned lessons Marcus market Social +
Dead Rising 2 Has Lessons to Learn from Case Zero - by Nick Halme October 01, 2010 Halme Learn lessons Rising +
5 lessons learned from 5 months - by Nicolas Barriere-Kucharski September 03, 2010 Barriere-Kucharski learned lessons months Nicolas +