Posts

Super Mario Bros. 3 Level Design Lessons, Part 3 - by Radek Koncewicz

Flick Ninjas Dev Part 5: Lessons learned from 2 weeks in the App Store - by Toby Youngberg

Vagrant Story and its lessons for uninspired JRPG game design - by Kamruz M

5 Agile Lessons Worth Learning - by Keith Fuller

Lessons Learned: Game Startup in Progress - by Kris Morness

Eight Lessons Learned in the Japanese Social Game Market - by Marcus Kay

Dead Rising 2 Has Lessons to Learn from Case Zero - by Nick Halme

5 lessons learned from 5 months - by Nicolas Barriere-Kucharski