Posts

Adding Weight to Your Game Design Part 12: Appeal - by Michael Jungbluth

Adding Weight to Your Game Design Part 9: Timing - by Michael Jungbluth

Adding Weight to Your Game Design Part 7: Arcs - by Michael Jungbluth

Adding Weight to Your Game Design Part 8: Secondary Action - by Michael Jungbluth

Social Games Equal Falling in Love - by Michael Fergusson

Adding Weight to Your Game Design Part 6: Slow In, Slow Out - by Michael Jungbluth

Adding Weight to Your Game Design Part 2: Anticipation - by Michael Jungbluth

Sins of Game Programming #2 – Code Obfuscation - by Michael Carr

Adding Weight to Your Game Design Part 3: Staging - by Michael Jungbluth

Psychology of Play, Social Games and Game Design - by Michael Fergusson

The Art of Trolling: 10 Modern Ways to Be an Internet Jerk - by Michael Rose

Luck of the Draw: Lotteries, Game Design and Social Games - by Michael Fergusson

Engineering Achievement - by Michael Carr

What do you do? - by Michael Carr

Experience Michael Jackson, get a glove

Game Design and the Reciprocity Effect in Social Games - by Michael Fergusson

FPS: The Musical - by Michael Jungbluth

Rational Choice Theory, Social Games and Game Design - by Michael Fergusson

Perceptions of Randomness, Social Games and Game Design - by Michael Fergusson

Achievements, Social Games and Virtual Goods - by Michael Fergusson