Adding Weight to Your Game Design Part 12: Appeal - by Michael Jungbluth February 10, 2011 Adding Appeal Design Jungbluth Michael Weight +
Adding Weight to Your Game Design Part 9: Timing - by Michael Jungbluth January 25, 2011 Adding Design Jungbluth Michael Timing Weight +
Adding Weight to Your Game Design Part 7: Arcs - by Michael Jungbluth January 22, 2011 Adding Design Jungbluth Michael Weight +
Adding Weight to Your Game Design Part 8: Secondary Action - by Michael Jungbluth January 21, 2011 Action Adding Design Jungbluth Michael Secondary Weight +
Social Games Equal Falling in Love - by Michael Fergusson January 15, 2011 Equal Falling Fergusson Games Michael Social +
Adding Weight to Your Game Design Part 6: Slow In, Slow Out - by Michael Jungbluth January 15, 2011 Adding Design Jungbluth Michael Weight +
Adding Weight to Your Game Design Part 2: Anticipation - by Michael Jungbluth January 04, 2011 Adding Anticipation Design Jungbluth Michael Weight +
Sins of Game Programming #2 Code Obfuscation - by Michael Carr January 04, 2011 Carr Michael Obfuscation Programming +
Adding Weight to Your Game Design Part 3: Staging - by Michael Jungbluth January 04, 2011 Adding Design Jungbluth Michael Staging Weight +
Psychology of Play, Social Games and Game Design - by Michael Fergusson December 30, 2010 Design Fergusson Games Michael Play Psychology Social +
The Art of Trolling: 10 Modern Ways to Be an Internet Jerk - by Michael Rose December 17, 2010 Internet Michael Modern Rose Trolling: +
Luck of the Draw: Lotteries, Game Design and Social Games - by Michael Fergusson December 14, 2010 Design Draw: Fergusson Games Lotteries Michael Social +
Game Design and the Reciprocity Effect in Social Games - by Michael Fergusson October 27, 2010 Design Effect Fergusson Games Michael Reciprocity Social +
Rational Choice Theory, Social Games and Game Design - by Michael Fergusson October 13, 2010 Choice Design Fergusson Games Michael Rational Social Theory +
Perceptions of Randomness, Social Games and Game Design - by Michael Fergusson September 19, 2010 Design Fergusson Games Michael Perceptions Randomness Social +
Achievements, Social Games and Virtual Goods - by Michael Fergusson September 10, 2010 Achievements Fergusson Games Goods Michael Social Virtual +