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A Guide to Online Gaming – Internet and Gaming Lingo and Jargon

Pac-man Was Awesome to Play in The Arcade

Microsoft Attacks Fort Gay

The Warpath Campaign Dlc – Empire: Total War

Wizard of Wor a Blast From The Past of Arcades

Pinball Wizard Wanted

Zaxxon Was Awesome Arcade Game

Zaxxon on Atari 2600 Had Faults, But Was Fun to Play

GamerSyndrome interviews HelloGoodbye

Disney Interactive puts popular devs at risk with mass layoffs, goes digital

Homefront PC specs announced

Analyst believes EA investors are “betting against” The Old Republic

PlayStation Home starts Total Game Intergration with Killzone 3

Samus Aran to not appear in Dead or Alive: Dimensions

Crytek waiting on 2013 for new consoles

Get slimed March 23rd on Xbox/PSN, tweets Atari

Resistance novel to bridge the gap between second and third games

Homefront developers fear studio closure

Dragon Age II boasts nearly 2 hours of cutscenes

IBM OWNING the video games industry (and for good reasons) - by Rhys Hovey

Uncharted Movie – Thick-Skulled Filmmakers - by Brandon Karratti

Resonance of Fate examination- Part 4: Terra Incognita - by Josh Bycer

My Heart on Halo - by Ben Lewis-Evans

Consequences of using the Copy-Paste method in C++ programming and how to deal with it - by Andrey Karpov

What makes a good game? - by Jamie Mann

Giving it away: An opinion on free to play MMOs. - by Josh Bycer

Thousands of Onetime Players, or Hundreds of Diehard Players? - by Brice Morrison

Bugfest: A Postmortem - by William Ravaine

Seeking developer feedback on Unity Asset Server - by Reid Kimball

Adding Weight to Your Game Design Part 9: Timing - by Michael Jungbluth

Tackling HARD Design Problems - by Brice Morrison

New Community Manager and Comment Posting Guidelines - by Kyle Orland

Valuable Failure - by Clinton Keith

A Guide to Online Gaming – Internet and Gaming Lingo and Jargon

Pac-man Was Awesome to Play in The Arcade

Microsoft Attacks Fort Gay

The Warpath Campaign Dlc – Empire: Total War

Wizard of Wor a Blast From The Past of Arcades

Pinball Wizard Wanted

Zaxxon Was Awesome Arcade Game

Zaxxon on Atari 2600 Had Faults, But Was Fun to Play

XBL Having EA Half-Off Sale

This Week’s Nintendo Downloads (1/17/11)

3DS Dated and Priced, Games Priced

Rayman 3D takes inspiration from Rayman 2

Asura’s Wrath lets us see what wrath really looks like

LA Noire in April, retailers say

Codemasters wants you to get DiRTy

Take a tour of Media Molecule’s studio in this video

Crysis 2 multiplayer demo inbound for Xbox Live Gold subscribers on Jan. 25

Killzone 3 open beta goes live Feb. 3

Add a touch of sci-fi to Dragon Age 2

Metal Gear up next for HD trilogy?

Board Game Toolbox Design Specifications - by Miles Aurbeck

In Search of the Perfect Survival Horror Tactical RPG - by Nilson Carroll

To Speak Or Not To Speak... - by Jamie Mann

Character Creation – Clone And Customize - by anjin anhut

Game Design And Control Ergonomics - by David Hughes

XBLIG 2010: The Best And The Worst - by Jamie Mann

To make a movie, write a book or craft an experience. - by Kamruz M

Dialogue is the HUD - by Ron Newcomb

Portfolio Advice: Be A Generalist, But Look Like A Specialist - by Megan Fox

Adding Weight to Your Game Design Part 7: Arcs - by Michael Jungbluth

Introduction to the Game Design Canvas - by Brice Morrison

Why Super Mario Bros. Was So Successful - by Brice Morrison

Adding Weight to Your Game Design Part 8: Secondary Action - by Michael Jungbluth

Making Jump-Out-Of-Your-Seat Moments in a Game - by Brice Morrison

A Visit to Woozworld - by Simon Ludgate

Is There A Unity Penetration Issue? - by Alistair Doulin

Microsoft Attacks Fort Gay

The Warpath Campaign Dlc – Empire: Total War

Wizard of Wor a Blast From The Past of Arcades

Pinball Wizard Wanted

Zaxxon Was Awesome Arcade Game

Zaxxon on Atari 2600 Had Faults, But Was Fun to Play

SOCOM 4 coming out in April

Like gold and fine wine, PS3 gets more valuable with age

Epic Mickey and Gran Turismo 5 pass one million in US

Prince of Persia creator’s The Last Express gets digital re-release

The problem with stealth - by Eric Schwarz