Posts

Adding Weight to Your Game Design Part 12: Appeal - by Michael Jungbluth

Adding Weight to Your Game Design Part 9: Timing - by Michael Jungbluth

Adding Weight to Your Game Design Part 7: Arcs - by Michael Jungbluth

Adding Weight to Your Game Design Part 8: Secondary Action - by Michael Jungbluth

Adding Weight to Your Game Design Part 6: Slow In, Slow Out - by Michael Jungbluth

Adding Weight to Your Game Design Part 2: Anticipation - by Michael Jungbluth

Adding Weight to Your Game Design Part 3: Staging - by Michael Jungbluth

Losing Weight With Wii Fit - Does It Really Work?