After writing my article on virtual economies in MMOs, I received a number of interesting emails; one of which was an invitation to meet with Eric Brassard, the CEO of Woozworld. Woozworld is a web-based social game designed for tweens (ages 9-14), which doesn't fall into my typical coverage zone of more mature MMO games.
Nevertheless, since I happened to be in Montreal over the Christmas holidays, I decided to drop by and see what it was all about. At the very least, I figured I ought to see what kind of in-game economy Woozworld supported.
Woozworld's tale begins with Tribal Nova, a company that produces educational games for children. Part of the web-based technology developed at Tribal Nova was co-opted to produce the underlying basis for Woozworld. This project, which targeted an older audience, was spun off from Tribal Nova, launching as an independent company around December 2009.
Comments
Post a Comment