Notice how most mortems are based on either success stories or failures, well after the fact? Our story is about a startup that is well underway and we're only a few months away from releasing/monetizing our game.
About UsWe're made up of seasoned veterans. We consist of 3 founders with a combined industry experience exceeding 50 years of experience, and we've each shipped a large number of AAA PC and console titles. A tech director, art director, and me as creative lead. We've also had contributors from around the world and that has been rather hit or miss, mostly miss.
We're making a browser-based MMO game utilizing CoreX3D engine technology. With full 3D graphics, and action based multiplayer gameplay, we feel we are doing something much more advanced than the current free-to-play web-based game offerings.
We're also embracing the free-to-play model for reasons I'll detail after this summary.
Virtual StudioAs this industry ages and many of us become seasoned industry veterans with families, the desire to have better work-life balances and flexibility is increasingly important. Not to mention that a virtual studio is effectively a free option, and quite necessary for a decentralized team such as us (British Columbia, California, and Texas).
Good: Low Operating Costs
We're currently paying
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