Lessons Learned: Game Startup in Progress - by Kris Morness

      Posted 11/03/10 05:24:00 pm  

Notice how most mortems are based on either success stories or failures, well after the fact? Our story is about a startup that is well underway and we're only a few months away from releasing/monetizing our game.

About Us

We're made up of seasoned veterans. We consist of 3 founders with a combined industry experience exceeding 50 years of experience, and we've each shipped a large number of AAA PC and console titles. A tech director, art director, and me as creative lead. We've also had contributors from around the world and that has been rather hit or miss, mostly miss.

We're making a browser-based MMO game utilizing CoreX3D engine technology. With full 3D graphics, and action based multiplayer gameplay, we feel we are doing something much more advanced than the current free-to-play web-based game offerings.

We're also embracing the free-to-play model for reasons I'll detail after this summary.

Virtual Studio

As this industry ages and many of us become seasoned industry veterans with families, the desire to have better work-life balances and flexibility is increasingly important. Not to mention that a virtual studio is effectively a free option, and quite necessary for a decentralized team such as us (British Columbia, California, and Texas).

Good: Low Operating Costs

We're currently paying

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