What Old Issues of Nintendo Power Can Teach Us About Level Design - by Christopher Totten

      Posted 10/01/10 10:46:00 am  

I love having to explain what gaming was like in the early days to my younger relatives and the kids I used to swim coach.  “Back in my day”, I often begin, “we used to have to BLOW IN OUR GAMES FOR AN HOUR to get them to work!  If the Nintendo didn’t feel like letting you play that day you didn’t get to!  And we loved it!”  This, the novelty of the D-Pad, and tinny sound of 8-bit music are lost on a lot of these young gamers.  Another great loss is the influence of one of the greatest magazines known to mankind. 

I am of course referring to Nintendo Power…

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