Although info on Isaac Clarke, the new enemies, the new location, the zero-g environments, etc. of Dead Space 2‘s single-player campaign was spilled by producer Rich Briggs and included in the latest GTTV, the biggie was the debut footage of the game’s multiplayer.
In order for that portion of the game to be long-lasting fun, as explained by executive producer Steve Papoutsis, it had to “make sense” for Dead Space, meaning we won’t be seeing an all-out brawl between engineers, which does make sense. Instead, the battle for survival will see players teaming up as a squad of engineers against an onslaught of enemies
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