Namco Bandai handed me a long list of things I couldn’t tell you about my hands-on with Enslaved: Odyssey to the West, but the funny thing is I’ve got an even longer list of things I don’t want to tell you because they’re so damn awesome.
Enslaved is the latest title from Ninja Theory, the guys behind the high-profile PS3 exclusive Heavenly Sword. If you didn’t already know that though you could probably have guessed; the art style is strikingly similar, and there are several references to the team’s last game through characters models etc. The similarities end there however, because past that Enslaved is an entirely different beast; sure there’s a hefty amount of fist-smashing, stick thumping action to take part in, but there’s also a big focus on platforming and puzzle solving that make this a promising title.
The first chapter of the game does a great job of introducing us to both the characters and the key gameplay components. As we start up, Monkey knows as little about what’s going on as the player does; he’s being held being held captive aboard a slave ship, not knowing where he’s headed. It’s not long before he’s free however, and that’s when the game hands it over to us.
Straight away
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