Smooth Transitions - by Radek Koncewicz

      Posted 11/21/10 09:40:00 am  

Videogames are filled with transitions: loading new levels, initiating scripted sequences, obtaining special powerups, etc. These are often accompanied by the familiar wipes, fades and cuts of the film industry.

The effects themselves mask pit-stops necessary for resource (re)allocation. The segmentation also creates a natural variety and lets developers work on separate parts of the game that are only later stitched together.

In short, these transitions are functional. However, they are not smooth.

segue, n.

A quick and uninterrupted change to the player's avatar or surroundings that often facilitates new gameplay.

The above definition is rather nebulous, but it's based on a simple concept: a smooth flow keeps the player immersed. Segues do this by removing the awkward parts of transitions that break immersion, namely disorientation and helplessness.

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