Learning from Minecraft - by Damian Connolly

      Posted 11/21/10 06:22:00 pm  

If you haven't played Minecraft yet, go do so now. The $13 that you will spend will give you more hours of entertainment than any $60 AAA released this Christmas. This slow burning indie hit has been on the fringes for a few years; spreading slowly through word of mouth and YouTube videos before a few mentions on big gaming blogs like Kotaku and Penny Arcade, as well as a play-for-free session inspired by a server change, brought it to a wider audience.

Everybody that plays it talks about it, and everybody that talks about it has their own story to tell, their own achievements to boast about, their own dangers to post-humously warn about. What makes Minecraft so addictive, to the extent that it's been nicknamed Minecrack? What sort of design lessons can we learn from this still-in-alpha game?

Exploration & Growth

Comments