Ever heard of those stories with the magic ‘allocated space’ trick?
For those unaware this is when someone near the start of a project would purposely allocate 32 megs of memory and never tell anyone about; then after weeks of people trying to reduce the projects memory footprint, they came and removed their large block of memory.
Well, but you didn’t know this could work with others things too?!
In recent findings of going over our solution compile settings, we found that by simply changing size and speed settings to favor compile for speed, increased our performance around the board on all computers.
This was somewhere near the board of 15-25%; increasing playability of our minspec, and making it where we were able to perform on a netbook.
This didn’t really increase the size of the executable nor memory footprint in code; and thus ended up being a good win all around for just changing a few settings!
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