Rock, Paper, Scissors (Express) - by Aaron Burton

      Posted 09/21/10 03:36:00 pm  

          In pokemon we see water beats fire, grass beats water, fire beats grass, and ground beats fire. This balance works very well. In advance wars we see artilary beating planes and tanks beatig artilary. Having a rock, paper, scissors mechanic in your game will almost always work. When you try and make everything equal things will get messy. There needs to be a clear way on how to beat something. Players need to know how the computer can counter their moves aswell.  If we throw a little randomness in the gameplay players will really have to use skill to win. For example if a pokemon trainer just braught out a charizard you need to be ready and have atleast a thunder, or water type waiting. If not the player has to make the choice of bringing out a pokemon that is not weakeer or stronger than the opponent. This would end up in a dog figt.

 

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