12 Months(Two Years) with Valve Corp. - by Curtis Turner

      Posted 09/08/10 02:45:00 pm  

I E-Mail'ed our boy Gabe. I told him he'd have to tell me his plan over "the next 12 months" or I'd stop developing Elements of War for the Source engine. In his best interest, he spilled the beans!

Just playing. :d Instead, I'mma go ahead and ponder about what's going to happen at Valve or what I think should happen.

1. Localization:
100% free, Valve should create something for Steam that allows users to learn English. Among other languages. Including sign language, cause they did hire those one people after all, right? With every hot chick in the world speaking the only language I know, well, you get the idea. Valve's own Source engine is pretty much English I assume, giving them a greater developer pool. Pirates don't always speak English. Just ask Russians, Gabe did. With education values present, schools would be more willing to install Steam. Valve brings a greater world peace, as more people are talking to each other. Finally, as Blizzard would say, "The battle against spelling continues!" Although I could care less and use Google to spell :D

2. Musicalization:
Music should be one of Valve's top goals. Unlike books, movies, whatever, music can be used while playing video games. I'm sure you've heard these n00bZ before, "I hate video games, go away. oh, I like music... Wait, video game music? I don't compute." Being able to pick your music while in the game and bringing in millions of users who don't play video games is simply a no-brainer.

Did I mention MySpace/YouTube/Whatever is totally ripping off all video game music and doesn't give one penny to Valve or any of you? Ever heard video game music? That's some sweet tunes!

Two of my favs:
http://www.zreomusic.com/listen
http://www.youtube.com/results?search_query

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