Starcraft 2 Team Games - What to Do When a Teammate Loses His Base

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When a teammate of mine loses his base, several things go through my mind. This is in Starcraft 2 of course, and yes I just played a game where this happened.

Our upper Protoss player, a good friend of mine, lost his base in the end game. In the end game, armies are so large and destructive, a player can lose an entire base without you being able to get to it in time to save it. This is especially true under our circumstances, where our armies weren't mobile. They were slow, we couldn't save his base in time.

He is a trooper, and he managed to rebuild. Yet something struck me near the end of that game.

The battles in that game were mega intense, Phoenix verses Battlecruisers and Vikings, Collasus and Stalkers on the ground, just huge epic battles. With so much occurring, not to mention the need for expansions and more troops, it can be hard to focus enough attention on the battles.

Their is always more you could be doing.

So I realized this at the end of the game, even though I already knew about it. This is giving your teammates control of your troops. If your teammate has a lot of energy that he can't really put anywhere, giving him control of your troops is the obvious solution.

He can put 100% of his effort into making your troops as effective as possible, and you can put a majority of your effort into managing your resources and building your army.

This is a win/win. Now, this of course is only for the players who like me, want to win at all costs. Letting another player manage your army isn't fun, in fact its boring. However that other player can focus a lot more attention on it, so it makes you a much more effective team.

So don't forget, when your buddy has nothing else to do, share control of your units with him. Let him worry about focus firing Phoenixes, and maneuvering them around. Let him worry about blinking the Stalkers into a strategic location. You worry about securing expansions, building more fighting troops, and staying one step ahead of your opponents.

Oh and let me add one more thing to this article. This is about maps with island expansions. These expansions are ideal for Terran players to occupy. Not only can they just fly a fully loaded Command Center over to them, they can then outline them in Turrets. These expansions can be a pain in the butt to destroy.

If you kill off your opponent, but they have one of these, be sure to immediately start pumping anti air. Air is the easiest to build from those expansions, they don't have to worry about transporting troops this way. Now that gives me an idea, you could use Nydus Canals as Zerg to get on and off those islands, might be worth looking into.

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