Starcraft 2 - Modding the Basics - by Ben LewisEvans

talking about getting the "basics" down in Starcraft 2 multiplay - something which, as a noob myself I will openly admit is not easy.  He says that the basics are all about developing what is essentially a script or schema for your play - and then learning the timing of when to implement this script.  In particular he puts emphasis on keeping minerals low, watching supply, making workers, using abilities, and building units/buildings.

To elaborate, he essentially suggests that you spend your time doing these things:

 - Check resource levels - if they get above 50 then check other things

- Check worker production - if no workers are being produced, build one worker (don't queue) 

- Check supply - if supply is approaching max (say within 3 or 4) then build Supply Depot/Pylon/Overlord

- Check energy/cool down on Orbital Command/Queen/Nexus - if high enough/cool down over then mule/spawn larva/chrono boost

- Check building and unit production - this should be prompted by a) having unspent minerals  b) having a worker already in production and c) having enough supply

This is in my opinion a great little series of checks, and wonderful advice.  In games like Starcraft 2, multiplay it is very much about training yourself to be automatic about actions, I mean everyone knows about learning the hotkeys right? (I know about it, but do I do it?  hmmm… sadly no...)  But as Day

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