7 March 2011

Holding the Bag: How I Gamed GDC’s Top Social Game Developers - by Ryan Creighton

 

When i circled the Social Game Developers Rant in my GDC schedule as a must-see session, i had no idea that i'd wind up improvising my own rant in front of the thousands of attendees.  The story of how that happened is an interesting study in the attitudes of the game industry's top iconic figures, and how their influence flavours the way the rest of us see the social games space.

 

 

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