This article originally ran on game design site The Game Prodigy. Visit for more resources on game design.
When you’re a designer, or especially a designer/programmer or a designer/artist working on your own games, then you need to be organized. Or at least I do. I have so many ideas running around my brain, most of them useless but some of them gold nuggets. The ones that are good I need to make sure that they get captured. And the ones that aren’t good? Well…we can write those down too in hope that they’ll eventually bring along their good-idea friends too.
When I was originally typing this article up, I had listed my 4 Rules for taking great notes. However I realized that they should really be guidelines, because although they work for me, something different or some variation may work for you. Nevertheless, here is how a pro game designer fills his notebooks.
Guideline #1: No idea is too small
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