16 January 2011

Postmortem: Pixel Dungeon - by Emanuel Montero

      Posted 01/12/11 02:16:00 pm  

Here's the postmortem of an unfinished game. Sometimes, you just learn more from failures than from successes. So I decided to share my lessons on that project, even if the game didn't ended well.


Some Data About the Game

Project Name: Pixel Dungeon

Version: 0.43

Release Date: Unreleased

Platform: XBOX 360

Number of Developers: 2

Length of Development: 2 months

Lines of Code: 8168

Development Tools: Microsoft Visual C# Express, Microsoft XNA Game Studio 3.1, Photoshop


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