How much do indie PC devs make, anyways? (Part II) - by David Galindo

      Posted 01/14/11 12:18:00 am  

About six months ago, I released my first major indie PC game, the Oil Blue, which went on to get some good positive feedback amid the BP oil spill controversy. A month afterwards I shared my sales experiences on Gamasutra, and today I’d like to follow up on that post with a final look at my six months in selling the Oil Blue on my own and with other distributors.

It’s easy to look at these sales I present in this article and scoff at them, given that Minecraft probably makes in five minutes what it took me nearly a year to make, but I maintain transparency on my game sales with the hope that it'll help somebody out there. So, let's get to discussin'!

 

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