22 October 2010

A Tale of Two Demos - by Christopher Enderle


I would love to be excited for Force Unleashed II, having played the first one and enjoying it despite a few misgivings. However, after playing II’s demo (playing through the demo of the first game was probably my best experience with that title) it seems the second game hasn’t really improved upon the first at all in terms of the general quality of experience. In fact, the developers seem to be outright antagonizing the player now.

How else do you explain being given an exhilarating sequence where you fall from a skyscraper and then land safely using force magic, but then, if you try to jump out another large window that’s right in front of you immediately after landing, you instantly die. Not only were my hopes dashed of continuing the previous sequence, I was outright killed. Communication in games is important, and if in the game’s first few minutes you say, “Hey it’s cool to jump out of skyscrapers, check this out” and then 10 seconds later say, “Whoa now what’s wrong with you stop jumping from high places” I start suspecting the rest of the game might be just as confusing and arbitrary.

Vanquish

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