Posted 09/11/10 01:33:00 pm
Now that our current game project has reached the finishing line, I found some time to polish on the state chart library which I outlined in the first post. I also tried it in the real life context and I gained the following insights:
1/ I gave up searching for a perfect textual representation of the state chart. It is hopeless. As soon as applied to real life examples, it simply gets messy. Because of: a) the essential complexity of representing complex nested graph structures and b) accidental complexity of representing it as text.
2/ I gave up implementing the full UML state chart specification of the form
SOURCE -- event
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