18 September 2010

Game Design Principles Express - by Aaron Burton

      Posted 09/15/10 04:32:00 pm  

             When we play games sometimes we may not see the actual mechanics behind them. But if a mechanic was taken away we probably would notice. The 10 GDP's are practical game mechanics that make a game. Having all of these mechanics in your game will make it that much more interesting. I will discuss the 10 basic mechanics a game should have.

 

Rescources

               Almost every game has a rescource. Wether it be health, lives, coins, points, armor, weapons, mining plants, etc. Rescources are things the player has to keep track of, manage, and or trade. Rescources are the supply of the game. Making certain rescources scarce can make the players make intersting descisions.

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