21 September 2010

Fantasy Card Games - Why Play?

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I began to invest in war games early in life. They often satisfied my need to create my own fun. Naturally they led me to electronic gaming and I would guess that this is similar for fellow gamers. Despite the fact that I felt led to enjoy these by responsible establishments, some shame remained when ever I wanted to play.

Comparison to video games
Among the most successful fantasy card games released in the last 16 years that I have played are Legend of the Five Rings, Pokemon, and Star Trek CCG. Many of these have been regrettably redesigned into computer games. I don't dislike video games for the reason that they are like a sibling to physical games, as both of them are a combination of the same ideas, but they both have opposite results in human development. It shouldn't go unsaid that the money spent on either is about the same. Contrasting production of digital games to fantasy card games; in 1996, 616 computer games and 17 fantasy card games were produced. I gathered this information from GamesAreFun.com and Wikipedia.org.

Influenced by Family and School
I suppose it's do to the fact that fantasy card games assist social interaction and planning that I remember being encouraged to play board games by my teachers at a young age, and was even cheered for when I volunteered to be the score keeper. I once had an assignment in elementary school for math class to create a board game. This was the first and probably the last time I ran home excited to start an assignment. The game I created was naturally my first of what would soon be lots of fantasy card games. This was the nudge to begin a long road for me, because I didn't stop creating, even though the majority of what I thought of was forgotten. Besides playing fantasy card games, school got me reading and writing fantasy books including The Lion, the Witch and the Wardrobe and A Midsummer Night's Dream. Computer games still win out over books because there are roughly 9000 results in the database on isbndb.com for the fantasy genre, but 25 thousand listings at gamesarefun.com.

Socially allowing fantasy card games.
Fantasy has been more and more abundant as a genre for movies over the last 20 years. According to listings at IMDB.com, the ratio of fantasy titles among all other genres was 1/57 before 1990 and has increased to 1 of 26 and one out of 23 during the last 2 decades respectively. Despite this rising production rate it seems to me that fantasy card games are still thought of as 'uncool'. An opinion that doesn't go unnoticed by those of us who play fantasy card games. My own friends can be sifted into two groups of gamers; the closet gamers, and the proud promoters of individuality. While one of these groups will larp about in the park, the other sticks himself out of the way and conceals the title of his book.

Partially, writing this is an attempt to change which type I fall into and enter the realm of those who shamelessly love fantasy card games. I hope we will all abandon the prejudice that fantasy is desirable in computer games and T.V., but not preferable in physical games. But my real goal is for all of us to turn off the computer screen and try out a better game.

Here are some videos of strategic fantasy card games that highlight most of positive qualities abundant in fantasy. If you're looking to talk with a gaming community there is a forum prepared at this website that is specifically for fantasy card games.

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